Alterego-X said:
I can't see how picking up ammo, aiming for the head, and waiting in cover for blood to fall of my monitor are part of an RPG experience. It IS a shooter. There are some RPG elements, sometimes, between two action scenes, like character creation, morality options, and dialogue choices, similar to many other shooters, adventure games, RTS games, but the metagame still revolves around shooting stuff. |
Action-RPGs rely on doing repetitive actions to level up. These repetitive actions aren't what make them RPGs, it is the other stuff that does. Of course, we are witnessing more merging of genres, so it gets more complicated. And you run into level design expectations which lead to feeling disappointed with this or that. In a lot of RPGs, particularly turn-based, having a timer element is minimal. I do understand for immersion purposes that you may want to have a timer though.