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thx1139 said:
TWRoO said:
thx1139 said:
TWRoO said:
Seece said:
Demotruk said:
http://www.vgchartz.com/forum/thread.php?id=57802

Chart's a bit of a mess, neither have Microsoft ever been even close to 9 bill in debt.

 

Any others?

 

But thanks anyway Demotruk!!!

That's the one.... I PMed ninja a while back but he hasn't been online in a while to update it. That table is up to date as of last March (though for MS it's only up till June 2008)

Hmm, the GAF one is different.... it doesn't include 2000 and 2001 for Microsofts EDD for some reason, has different exchange rates (I would trust ninjas exchange rates more) and only goes back to 1998.... I am unsure about which is best for aligning the dates (MS FY ends in June, Sony and Nintendo in March)
http://neogaf.net/forum/showpost.php?p=18269957&postcount=75



That is because the Xbox didnt launch until late Q2 of MS FY2002.  The NeoGaf chart matches MS financial reports.

So the Xbox was launched out  of thin air was it? No R&D costs at all?

Of course there were R&D costs. Yet this chart paints the picture that the R&D costs were nearly $3Billion. Yeah right for as someone else has already said for off the shelf components.

Not to mention the chart according to its own sources has wrong numbers.

2008 according to source $426 million profit. Chart $267 million profit.
2007 according to source $1929 milion loss. Chart $2016 million loss. This is also year of $1B set aside for RRoD repairs reflected in the loss.
2006 according to source $1339 million loss. Chart $1329 million loss. 

Doesnt have 2009 $169 million profit nor reflect the reports on the Microsoft official investors site.

I agree on the R&D side of things.... it's nice to see the past numbers in addition, but the 2000 figures and probably the majority of 2001 numbers can be ignored for the X360 side of things.

Regarding the differences.... actually I checked them all.... the profit loss figures are clearly edited after the initial release, which means presumably being more accurate.... liquidninja has got all the latest figures for each year he could up to FY2008.

Here is the info from the FY2008 report:

Entertainment and Devices Division

     267       (2,016 )      (1,329 )

The number on the right (1,329) is for 2006.... but when the 2006 report came out it had (1,283)

Microsoft explains why this is:

Because of our integrated business structure, operating costs included in one segment may benefit other segments, and therefore these segments are not designed to measure operating income or loss directly related to the products included in each segment. Inter-segment cost commissions are estimated by management and used to compensate or charge each segment for such shared costs and to incent shared efforts. Management will continually evaluate the alignment of product development organizations, sales organizations, and inter-segment commissions for segment reporting purposes, which may result in changes to segment allocations in future periods.

 

All the figures in ninjas chart are the most up to date (so 2006 figures taken from 2008 report rather than 2006 report.)



Entertainment and Devices Division

     267       (2,016 )      (1,329 )