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davidwes said:
Can we get back to the orginal post where he complains that characters don't stay with you the whole game? I hate that. I spend time getting the first group to an okay level to never use them again? And what about the supports? How are we suppose to build up the supports when people keep disappearing. And don't get me started on how bad the support conversations are.

Look. The game is good. I like it. But lets also say some things need to be improved for next time.

I do have one question. How are you suppose to level up your characters if they can't take a single hit? Normally I try to get one bad guy alone then soften him up till my bad character can kill him with one hit. BUT I am having trouble getting one character alone alot in this game. I am also finding it hard to NOT kill that one character when trying to get its hit points down enough for my bad character to be used.

 They do come back to you later on in the game.  This is actually unusual for Fire Emblem.  If you played Path of Radiance, all the characters stay with you basically once you get them.  There are so many characters in this one (appox 70 or so) that to make sure you try out each one, they're split into chapters such that you are forced to try out new ones. 

It is a problem with certain characters that you don't get back till a few levels in the last chapter but the majority of them you'll have decent play time with.  Trust me, you'll have to play with Micaiah's stupid group again (too many times in my opinion).  This is also the point of bonus exp.  They're put in there so that you can bring certain characters up even if they haven't fought much.

As for leveling up characters that can't take a hit, there are a bunch of tactics you can do.  You can tell from the stats they display exactly how much dmg you'll do to the enemy, the chance of hitting, the amt of damage they'll do back so you know exactly if you have a chance of killing them.  With that info, you can also plan how to leave one enemy with maybe 1 or 2 hitpoints for the really really weak guys to kill.  Once they make the kill, either  shove them out of the way of enemy attackers or have them rescued out of there.  Other tactics are that archers can't counterattack melee attackers, you can unequip weapons on your guys so that they won't auto-kill the enemy if they decide to attack (great tanking strategy).  There are also items/weapons you can custom make that'll give your guys higher chance of hitting and do more damage.   Also it helps a lot once you get one of the herons so that you can have your weak guys attack twice in one round and get even more exp.