| KylieDog said: MAGs main selling gimmick, the 256 players, is a farce. It breaks people up so your playing with much much smaller numbers almost the entire time, thus making it resemble many other FPS games already out, so then it has to fall back on things like graphics, campaign, gameplay which are poor, non existant and seen a million times already. |
That isn't totally true. Splitting the teams into 4ths makes it feel like a big battle even if you're not actually watching all 256 players battle directly infront of you. To expect all 256 players in an extremely small area would be insane and I disagree about calling that a gimmick when it's exactly as they say, a large number of people attacking and defending on a large map. I find it similar to the Battlefield series. I can run around in the Battlefield 2 map, Gulf of Oman, and run across the map while people are shooting everywhere, jets and helicopters battle eachother while strafing the beach, artillary strikes suddenly decimate one of the control points, ect. While lacking on stuff like a variety of useable vehicles, MAG still offers a large number of players in a large battle on a large map which is something that also attracts me to the Battlefield games.
On topic, it doesn't break it down in a way that makes it like there's nothing else going on.
To those who don't know, the Domination mode (the 256 player mode) splits the teams up into 4 groups where each is attacking and defending their side of the map. The first objectives to attack/defend are burnoff towers. When those are taken, the cooling tower objectives become available and defends have to fall back to defend them. When those are taken, the defenders fall back to near the center of the map where a few objectives open up that that fourth of the players will try to attack/defend. If all 4 sides of the map fall, you'll end up having a large circle around the center of the map where the attackers are trying to fill a damage meter by taking and holding up to 8 objectives while the defenders try to resecure them. Then you get the other stuff like bunkers and apc's that act as forward spawn points and support as well as AA and motar batteries, things can get crazy.
The issue about it is that it really requires a team effort to push up and if the squads/team can't work together (ex- Raven's current problem and SVER's advantage), then the enemy will walk all over you. In those situations, all you can do is do the best that you can and make sure you unlock the handy medical kit and resuscitation ability so you can get as much XP as possible by reviving fallen teammates before they bleed out.
In the end, I will agree that a $60 asking price is a little steep in my opinion. I've spent tons of time in games like Battlefield 2, Counter-Strike (1.6, CZ, CS:S), and Team Fortress 2 (and TFC) so I don't have a problem with multiplayer only games. However, this is a full priced console game making it more expensive than what I paid for a game like Battlefield 2 and it's also a new IP so it's not going to get tons of sales anyway.







