Has to be my favorite game right now, if you can get a few buddies to play with and command squads there's nothing else out there that rewards teamwork like MAG does. If you never got Socom, you'll probably never 'get' mag either. It's all about communication/strategy. The maps and game design are exceptionally well done. Don't play MAG without a headset, or intention to not use it. Find yourself in a squad with no communication, and you'll get rolled by another that uses it effectively. And yea, any competitive multiplayer game sucks when you're *ss is getting handed to you.
The 256 is no gimmick in my opinion. It works. You do start to see tons and tons of guys in the final charge/defense of domination maps, the games start early with your squad defending/attacking a bunker, in groups of eight. It starts out as small battles then turns into a huge battle to end.
The graphics are not poor or below average, you could only say that if you are comparing them to KZ2 or CoD this gen (fps). When you say it's the same as every other shooter, It just seems to tell me you didn't give it much of a chance to learn how the game play is different. I'm sorry but MAG does not fit into the generic shooter category, this one's unique - It seems like any shooter can be put in there as a way to bash it. Some people are too in love with CoD(a good game) to see it's just more of the same every year.
You're gunna get hit by snipers if you run yourself out in the open, don't you think that's actually realistic? I personally never had a problem getting hit by snipers cause I wasn't dumb enough run where snipers can hit me. Calling out sniper positions will help you win.









