Rule Number One of good game design: the player must be able to do something interesting within five minutes of pressing START to begin the game. If this is not possible in your game, then either your mechanics are too complex or your opening cutscene is too long.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.
There is much to hate about modern gaming. That is why I support the Wii.