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lestatdark said:
themanwithnoname said:
I'm going to have to go with Zelda. I played Phantom Hourglass on DS and you have to backtrack through the same dungeon well over 5 times. Any other game with such a horrid design would've gotten nailed for it, but it didn't simply because it's Zelda.

That being said, I like Zelda, I just never will finish that game, because I'm not going through that dungeon again.

Not dissing your choice, since that's a common complaint against Zelda and I can relate to that, even though I love the series, sometimes I get too bored to go through dungeons over and over again.

But if you found that boring, then you have never gone through the Water Temple in Ocarina of Time :P Even die-hard Zelda fans hate that dungeon, you can get stuck for weeks in there. 


To be honest, I didn't get stuck in that dungeon in my first playthrough for OoT. I got stuck in jabu-jabu's belly xD

 

When I played the game years later, however, I didn't have frustrating trouble with the water temple. I didn't use a guide either. I had more trouble with Dark Link than the dungeon itself. I thought it was a really amazing dungeon, infact. The ocean king temple I can understand, but the water temple complaints just seem a bit silly to me..