| Zephyr-Wings said: I'm not much of a poster but seeing this topic about some characters almost never getting hp made me want to post. There is quite a simple answer to that dilemma which includes the battle-save. I’m also playing FE Path of Radiance. In normal mode by the way. My solution is to battle-save right before using any unit that’s about to win a level. Then I use and let him level up. If I don’t like the level or I wanted something else to raise I simply reset, go to resume game and do the same action again and again until I get what I wanted. It doesn’t take a lot and my characters mostly always finish capping most of their stats. I use this tactic in other ways also. I hate missing when I attack the enemy so reset it and do it again and make sure to lay the hit! Mostly when using longbows, Meteors, Bolting and stuff like that. Even if it is the same situation the outcome always varies. By using this these tactics I have yet to redo a single chapter and I'm already in the Endgame of Part 4. |
Lol that would be a terrible game design choice. Let's have the player reset right before an attack over and over till they get it right. When you are trying to build a fan base this is not how you design a game. Don't get me wrong, I don't think this game is hard at all. Most fights end in 2 hits and are extremely easy. Bosses fall to your Laguz in 2 hits. It's that characters don't get enough of a stats increase to make the game fun. They need to increase everyone's hp including the enemy so they can endure more than one round of combat.







