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Words Of Wisdom said:
I second and third all comments that the people whining are n00bs.

Fire Emblem is not supposed to be easy. It's supposed to be hard. You need to think to win. If you can't think critically and plan well, you will be crushed.

For example, in a match earlier today, I left my Priest wide open... and within the attack range of a Dracoknight. Next turn, the Dracoknight flies over to the Priest and criticals her. The Dracoknight didn't even need a critical to kill her, it would have been a one shot kill anyway, but Fire Emblem just had to do the insult to injury thing. One reload later, my Priest was out of the attack range of the Dracoknight and had a blocker just in case it came near. I also hunted that thing down immediately and ripped it in half with a couple other units (satisfying vengeance I tell you).

Radiant Dawn doesn't actually feel as challenging as other Fire Emblems though even if the Part 1 party is more fragile than in other games. Wait, you mean I start with a Fighter, a Myrmidon, a Light Mage, an Archer, and a Rogue as my first units? That means that I have exactly one unit that can take a hit or two (the Fighter). Some might say that the Rogue can take hits as well, but that requires taking its weapons away so it can't fight at all (if you do not understand why the Rogue shouldn't be fighting you are a n00b). Surprisingly, the early maps allow you to pretty much take out everyone without ever really getting seriously attacked so it works out well.

There's a learning curve with Fire Emblem games, but that's part of the fun.

Well, I guess I can understand why a person wouldn't want to use a Rogue to fight.  However, when at the beginning of the game, no enemy can hit him and he counters for a near instant KO, I am going to use him for fighting.