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slowmo said:


If its a timed exclusive I don't mind quite as much because it means that the original plaform gets a unhindered development and hence the game can be made with the ultimate vision in mind. 

The one thing nobody in here is mentioning is whether Mass Effect 2 could be made for the PS3 well enough to stand scrutiny compared to the 360 version.  The Unreal Engine it uses will surely heavily favour the 360.  My post is pure speculation but if they ported ME2 to PS3 and couldn't make it equivalent to the 360 version then would it sell, PS3 users made a big fuss about Bayonett being inferior when released, Bioshock too.  If it happened to ME2 then would it sell enough to justify them porting it, this is just one of the things that crosses their mind assuming they can get around any contractual issues. 

This isn't about the 360 being better hardware, it's just everything about this situation points to a game optimised for a architecture like the 360, a quick port to PS3 would run like crap and not sell.  Assuming they take time to rewrite and optimise everything for the PS3, it still not guaranteed they could achieve equivalent performance as the game will have been designed with the 360 strengths in mind that perhaps the PS3 will struggle with (like Bayonetta was).

This I think is what CGI refers to when he wants exclusives/console exclusives to stay that way.  A exclusive game can play to the strengths of the hardware its developed for, when you go mulitplatform then either sacrifices are made in the design phase, or in production.  Production sacrifices might be one version hobbled with a quick port, or both versions hobbled to keep them close.

Continually using the Bayonetta example is pretty bad considering that a completely different studio ported the game.....kinda like the Orange Box. Try letting....Gamecock port MGS4 to the 360