mrstickball said:
Well, the thing is that combat is way more TPS than ever. The rest of the game, IMO is just as RPG as ever:
I'm sure theres a lot more than I listed. ME2 still maintains a lot of what made ME1 great. The thing is, ME1 was so awesome, its not hard to note what they changed that may make it different. The fact is that the storyline of ME2 and character interaction are better than ME1 which to me is what makes a RPG great - a great story that is effectable by choices in the game. And having said that, ME2 integrates so much of your characters' ME1 choices that its not funny. Almost everything you did in ME1 carries over in some way. Didn't buy the ME1 expansion DLC? Terra Nova is gone. Saved flux in ME1? You meet him. Ect ect ect. Obviously the big things you did are there, but it makes constant references to other things you did from ME1. And don't forget the RPG setpieces. This game is a true fantasy game with the set pieces. There is more attention to detail in ME2 than just about any game before it. You really feel like your in alien worlds that are insanely vast. |
I appreciate your responses, it clears up any doubts I had. Also Flux? Flux is the club in the wards. You sure you aren't mixing the name up with something else?








