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daggy said:
AnthonyW86 said:
daggy said:

How about the third option: Make good games and sell what PC gamers want?

PC gaming has been increasing well, and right now there are more game developers on PC than in all consoles combined. Indie games (which are mostly single-player) are rising extremely fast on PC.

You dont really believe that do you? No matter how good a game is, if people can get it for free by pirating it most of them will.

And again this kind of system could eventually work. If they program PC version to get tiny parts of the game online during gameplay, it would be as piracy proof as WoW.

It doesn't matter. What developers want is their games to be successful, and if they have to allow dozens of millions of piratesin order to sell well, they'll do it. Do you really believe that Dragon Age would've sold better if it weren't on PC? Or Left 4 Dead? or...

I can tell you that if I were a developer, I would rather sell 100k and have my game pirated 100 millions, than sell none at all.

I think you don't get the point here, because it's very likely that a PC version can actually HURT overall sales. Don't you think it's very likely that alot of people will pirate the game for PC instead of buying it on a console? Looking at the total of millions of downloads don't you think that number is way higher than that of 100k copys actually sold?