Hisiru said:
That's not why Killzone 2 isn't generic. Killzone 2, Halo and MW2 aren't generic. They have something that the competition doesn't have, something that differs these games from the others and creates an indentity for COD, Halo and KZ2, that's all they need to not be generic. Halo has an unique atmosphere that really makes it different from everything in the market (the same goes for KZ2). COD always added something to the genre: a lot of multiplayer features, some RPG elements that other FPSs are using now (XP/experience, equipment upgrades as you gain combat experience, class-based multiplayer, customizable classes etc etc etc), all the new modes for singleplayer and multiplayer (zombie mode, the new Spec Ops mode in MW2 etc). Seriously, the Call of Duty series brought a lot of enhancements for the multiplayer. Please, don't tell me that a game is generic just because it's not adding something new to genre. This makes me sad. |
different atmospheres really doesnt change much... so your point on Halo and Killzone doesnt work. Generic = same gameplay as everything else. Like I said Killzone 2 ISNT just the simple generic FPS, they made the characters react more realistic which changes the gameplay.
your argument on COD is a laugh. Every liitle thing you lists has been done before. Zombie mode? go play the Zombie mods for Half-Life and Counter Strike 1.6. class-based multiplayer? Battlefielde 1942 says hello. RPG evolution/unlock system, Battlefield 2. Spec Ops secondary story line, who cares, PC games have MODS that enable us to play brand new campaigns with new weapons, enemies, and missions that the main game doesn't have.
Your arguing against PC gaming, something where virtually everything has been done before, even if some experiences are user created instead of developer created.