IGN, Kotaku, Joystiq, Codename Revolution, etc all had stories in October, a few months earlier than I thought. However, I'll gather the video game news so you don't have to. This is the IGN story http://wii.ign.com/articles/739/739007p1.html
The main points I made for anyone who doesn't want to read the article:
"As a final few notes about the Wii-mote data, developers have talked with us on multiple occasions about a few annoying aspects of the current Wii-mote gesture recognition. Since the Wii-mote works off acceleration, programmers have to be well-versed in calculus to program speed and point recognition into an actual in-game move."
and
"LiveMove is essentially a program that does all the dirty work that Wii programmers have been doing freehand in the initial launch run of games. Using complex formulas, programmers have been creating starting points, ending points, speed, distance, and acceleration (speed change over time) all on their own with only the Wii-mote data to help. With LiveMove, developers can simply set up the software to record motions on the fly. Simply boot up the program, label your move, grab the Wii-mote and go. "
It should be obvious that using accelerometers to get any velocity or location info would require calculus since you need to integrate once or twice to get it. Also since it's in 3 dimensions it would be at least multivariable calculus which is a second year calculus class and probably a lot higher.
Even so it appears devs should have these kits a while ago so that only excuses the bad games for the first 6 months of this year. By July any game should have been developed with LiveMove so there's no wiimote related excuses.







