Personally, I didn't think it was all that scary... Walking around for 30 minutes trying to get to the next nightmare mode is pretty boring. This game needs more interaction, more people telling you exactly what you need to do and some concrete goal. Aimless wandering looking for his daughter that would most likely be found only at the end of the story is pretty boring.
This game needs more suspense, it lacked the spectator appeal that RE4 did. Back when I was playing RE4 on the Wii everyone near would immediately be drawn into the TV waiting for the next big monster to suddenly burst out. This game would be better if they had only shorten the part where you have to wander aimlessly.
New games nowadays are well designed in that it's easy to find your path that it's intuitive... they let you wander off a bit but you can only get lost if you intentionally wanted to get lost. Sadly SH: Shattered Memories breaks that mold and lets you go on for long dragging hours searching for the game trigger that would let you proceed with the next bits of boring dialogue. Couldn't finish the game, I wish Wii had some kind of trophy/achievement thing that would encourage me to go on.







