| CrashMan said: I actually played a few brawl tourneys when I was in college and I wouldn't have wanted the items removed. Besides the point is kind of moot considering the people who win these tourneys were always skilled players. No "n00b" who gets lucky with items will win one, and if you get knocked out of the tournament because of items, then you aren't very skilled, IMO. If you are good with items, you can do some great things, that are difficult to pull off but are, in my opinion, some of the purest smash elements. |
I think you mean played in a few melee tournaments =D.
I'm not saying that items will make an unskilled player win, especially not an entire tournament. The issue however, is that uneven luck may allow for a less skilled player to win a pacticular match in which luck greatly favored him. In Smash bros with items on, the difference in whom luck favors is sufficent to determine the outcome of any one match-up where the participants are close enough in skill.
With inability to fully anticipate the random spawning exploding crates and containers, it is no longer issue of only who gets to use better items in the course of a match but also that sometimes items force deaths which you cannot do anything about at all. For some players, this possiblity is so undesirable that no matter how unlikely, items should be turned off in all circumstances.
For most others, as they commit more time (and sometimes more money) to a tournament, their tolerance for allowing items influencing match-ups continues to decay. Hence, in tournaments with sufficient investment the majority of players will want items off.
I agree items are fun and allow you to do some crazy things with them, (throw screw attack ball => rest with puff was my favorite) but I just want to defend what I think is the entirely reasonable thinking behind why most all large scale smash tournaments (e.g. those organized by smashboards.com) turn off items.







