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naznatips said:
Munkeh111 said:
naznatips said:
Munkeh111 said:

It isn't impossible, but I was in the fade, and kept being killed as soon as I entered a room, and I am enjoying the storyline now I don't have to worry about dying

@ nazna, the problem for me is that I think the storytelling is a step back from Mass Effect, and graphically, I think it is far inferior. The fact that the main character does not speak does bother me {my elf also looks a little pathetic)

I am planning on getting a much more powerful PC in the summer, and I think I will get Dragon Age again for the PC to see the proper version and try again with a different class

If your meassure of storytelling is extremely shallow, i.e. whether the main character is voice acted or not, I agree... otherwise the dialog options are far more nuanced, and the character development leagues ahead in Dragon Age. The storytelling shames Mass Effect, aside from a main character who doesn't talk....

Graphically it's about equal to ME on PC, but maybe a little worse. Regardless with the larger scale of battles (more enemies on screen, larger open environments for combat), it's easily on par if not better. It's a big downgrade on consoles, but you shouldn't judge a rushed port as the main version of a game.

Well, it ruins the immersion when you have a mute main character, and everyone else speaking. And ME 2's conversation system seems far more advanced. The character development is good, though sometimes I do feel there are too many main characters, Sten has done nothing but sit around really

I can only judge what is put in front of me and Dragon Age PS3 looks far worse that ME on 360, but as I say, I will get it on PC this summer probably

ME2's conversation system is infantile in comparison. There are three options for everything, and they are always black, nuetral, and white decisions. No gray; no difficulty in deciding between right and wrong. If there's a 4th option it's nothing but gathering more information. The lore that they added to create the world of Mass Effect is expansive; until you realize it's again a small fraction of the vast universe they have created for Dragon Age.

And you want to talk about breaking immersion, how about the fact that anytime you make a single "evil" decision, even if your characters has been fucking angelic for the rest of the game, Shepard will become the evilest bastard in the universe for the remainder of the scene. This is especially hilarious if you played through the entire game Paragon then make the Renegade decision at the end and suddenly you're the fucking anti-christ.

At least with Dragon Age your character is a constantly evolving being, and there are decisions that are neither good nor evil. At least the sacrifices you're forced to make sometimes feel genuine, rather than just "which extremely annoying party member do you wish to kill?"

Yeah, Mass Effect is simpler, but I often find the DAO system overly compliacted, though much of the time the greyness of it is good until I make a mistake....

There is no progression of evil/good in DAO, you can change your mind massively from each sentence. You should still have free will to do what you want. There are certainly bigger choices in Dragon Age, and more meaningful, and hopefully that is something that will be addressed in Mass Effect 2