CGI-Quality said:
darthdevidem01 said:
CGI-Quality said:
darthdevidem01 said:
huaxiong90 said:
darthdevidem01 said: hmm slightly disappointing.
I'll see if I like the demo on Feb 12th though!! |
It's a tutorial, dude.
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So? it was a very boring tutorial.
Also was it really just a tutorial, I mean was it teaching you "how to brush" & so on, will I need to remember those direction buttons to interact with the world from now on? I don't think so. I don't think that was a tutorial BTW.
The video in the OP is for the first 9 minutes & the first 9 minutes seemed slightly disappointing, I never stated the whole game would be disappointing because of it.
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It is. Cage said the game wouldn't just throw you in just off the bat. The beginning was meant as a tutorial. Regardless, I agree that this isn't exciting, although that's subjective in what is 'exciting or not'. But since it's the first 9 minutes of a game with 20 endings and a 12-hour play time, I think this isn't really indicative of the full experience. Besides, this game isn't trying to do what others have already done. It's supposed to be fresh/new/innovative and it doesn't seem, even during those first few minutes, to lack in any of those areas.
A game not for everyone but certainly a game for me.
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So as tutorials teach me how to play the game will I have to remember how to brush my teeth, open the fridge, shake the orange juice, pick up a photo frame & so on or will those icons indicating what button I need to press to interact with the environment always be there? Because I dunno how easy it will be to remember specific button movements.
It subjective whats exciting & what isn't yes, that doesn't mean people who thought this was boring should suddenly be called FPS nerds & people who can't like a game without explosions, thats a bit silly (you didn't say this but others did).
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Take the tutorial as a way of getting comfortable with the controls, rather than the content on the screen. The entire experience evolves throuoght the the story, but getting you comfortable with the feel of the controls is what he is aiming for here. I'm not saying you're going to like/love it. I am just letting you know what the purpose of this scene is, while it still applies to the story.
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Ok that was my worry, when some of you said tutorial I thought I was gonna have to remember the controls & how interact with different objects as the tutorial usually makes you learn the controls. It seems here the approch is more of a "getting used to" the way the characters move & what interactions you can do which is good as the gameplay will be quite different from the norm.