c0rd said:
Ey, no fair! NSMB Wii is nothing like the DS game, IMO. It's far better. NSMB Wii > Galaxy > NSMB The multiplayer on NSMB Wii is what kills Galaxy. I guess I'm not the biggest fan of Galaxy, though, as I found it overrated (going by reviews). They're almost even when it comes to single player, I suppose... but then I'd rather just play something else (like Zelda). |
Eh...what do you mean? NSMB Wii was made specifically to be like its DS predecessor. And did that pretty much as expected. I would venture to say, it actually had less orginal level design than the DS incarnation. Much of the levels and gameplay in NSMB Wii was repetative and consisted of either doing a lot of jumping up on platforms (such as all the ghost and most of the Castle levels) or avoiding pits by jumping from platform to platform. Sure, the game was fun, but it did seem the developers had a one track mind when it came to level design. The same can't be said when it comes to NSMB DS, or Super Mario Galaxy for that matter.
I'd also like to point out that you don't even need to use all the items in NSMB Wii. You can go th entire game without using the Tiny Mushroom (I think I only used it once to get one Special Coin). And pretty much the only power-ups you do need the whole game are the Spinning Mushroom and the Penguin Suit, which override everything. Which once again, point to my one track mind level design.
At least in NSMB DS you had to switch to other power ups like the Tiny Mushroom/Fire Flower/etc to get coins. It made item swapping much more necessary. And of course, in Super Mario Galaxy, every level provided you with the needed items, which there was a ton of power-ups (one which even found its way into NSMB Wii).











