Khuutra on 21 January 2010
_honeybadger_ said:
Omg Zelda games are perfect and nothing is wrong with them. (sarcasm off)
I implied nothing of the kind, nor do I need to. Of course, that doesn't mean that I agree with the implication of your sarcasm here (that being that the Zelda series is in desperate need of "fixing"); that is also pretty far off from the truth. Omg Zelda games are perfect and nothing is wrong with them. (sarcasm off)
The reason why I put these complains in that post is to destroy the illusion/delusion that Zelda games are perfect,
Not prevalent in this topic, not relevant to this topic. Nobody here is operating off of the assumption that Zelda games are perfect. Some say that Link doesn't need to talk, and that the dynamic is not broken. There is a big, enormous difference between these two ideas. Heck in regards to the gameplay they are worst than the gameboy zelda games.
Again, your opinion on the state of Zelda games outside of the fact of Link talking vs. not has absolutely nothing to do with the topic at hand. Thats unacceptable considering that when you have a game on a more capable hardware you should be able to do more for the game than just Motion Control.
This is an even weirder statement, because it seems to imply that there is an absolute metric of quality to which you are referring, which there isn't. Doesnt mean anything unless you are able to express what it does for the game having a stupid looking character, really do tell because thats something I would like to know.
Simple: Link's character is built around the idea that he doesn't talk, and his personality is (traditionally) a personality of absence rather than one of projection: that is to say, his personality, like classic silent protagonists, was (originally) built up by a mixture of the expectations of the player and the reactions of other characters to him. Keeping away from establishing his personality in this way is actually something Nintendo has striven for, goign out of their way in several games so that characters - in many situations - are responding to Link as an engine of actions, not as a personality. Now, that's not been true for a few games since Wind Waker (and, arguably, Ocarina of Time) in that much of his personality is now established through his expressions.Why are his expressions worth anything?
Well, for the first part, they harken back to a character-establishing mode which is unique to visual media and which hasn't be prevalent since the silent film era, so it's interesting from an artistic perspective for several reasons
For the second part, it stands apart from other character-defining modes while not sacrificing any particular amount of personality
The third part is that it's often very entertaining: Twilight Princess Link is very expressive, and the Wind Waker style Link is often hilarious.
So there you go