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Gnizmo said:
Scoobes said:

Firstly, I honestly wasn't sure if you were being sarcastic. The last Silent Hill game I played had combat, although that was a little while ago admitedly. When did they decide to completely remove combat? The franchise itself, has had combat though.

I also find your definition of "combat" to be a bit shaky. I don't see VS mode as being combat, but having someone else as your challenge. The Sims has no combat whatsoever (actually why I found it completely boring). You could say the same for a lot of god games, or a game like Wii Play (or a lot of the Wii games) or the majority of adventure games. I admit, Mario Kart was a bit of a silly choice, but what about Gran Turismo, or Race Driver GRID, or any Rally/racing game.

Silent Hill: Shattered Memories is, to the best of my knowledge, the first Silent Hill game to remove any form of combat. Series change often, so it is a good idea to read up on the game in question before making claims about it.

Combat is, admittedly, a poor choice of wording. I should say they have an enemy, and you can beat them. This applies only to games where there is an identifiable enemy. In Silent Hill you simply investigate, and solve puzzles. This has never been a popular game type. There are a great number of adventure games that fall into this category. There is almost none that have lit up the sales chart. Fewer still that come from a series whose fanbase would expect to have combat.

As Raze said point and click adventures were popular before as were god games. They've fallen in terms of popularity recently but are seeing a small resurgence on Wii and PC. I doubt they'll ever attain the status they had before with games like Monkey Island and Grim Fandango. I also think some games that may feature combat are actually popular in spite of the combat/enemy, but are popular because of the puzzle and adventuring aspects. The games that come to mind are Tomb Raider, Prince of Persia and Zelda. They may have some combat, but that's not what people enjoy about the games. In the case of Tomb Raider I would argue they could do away with the combat completely as it's one of the worst aspects of the game.