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I think they must have failed arithmetic:

"Developers aren’t pushing as hard to make good games for the Wii simply because there is no incentive to do so. As a developer, you can put your eggs into one basket (Wii) and try and develop a blockbuster game to generate profits that may or may not tank, OR, you can diversify your market by designing a game for two or three other markets (PS3, Xbox 360, PC). From a company’s standpoint, which would make more sense? "

1 Wii game ($5 Million to $10 Million) vs. 2 to 3 PS3/XBox 360/PC games ($40 Million to $120 Million) ... You require sales in the 150,000 to 300,000 range to break even on the Wii as compared to sales of over 500,000 for each of the PS3/XBox 360/PC games ... Which makes more sense?

This article only exists to drive gamers to their site ...