c0rd said:
MP is not just simply about balance. The gameplay mechanics have to be perfect, fun enough to last hours, days worth of playtime. In SP modes this isn't the case (after all, you're distracted by characters' emotions). But seriously, MP design is an art on its own. The best multiplayer games, from companies like Blizzard or Nintendo, are untouchable because nobody has the talent to dethrone them. Warcraft / Starcraft dominates the RTS genre with its multiplayer. World of Warcraft dominates the MMO scene for the same reason (it does have its lore, but it isn't the reason people are hooked). The same can be said for games like Mario Kart, Smash Bros, and Wii Sports/Resort. Perhaps SP does have more "stuff" to think about than MP. If it's assumed that means MP is easier or requires less creativity, you may as well argue that games are harder to make than movies. Movie makers need only worry about what's on the screen, while game designers need to add player interaction on top of that.
This is someone valuing the cinematic aspects of games above all else. Once upon a time, games did not have voice actors, stories, deep characters, or (if you go far back enough) even music. There were still great games in this era. I refuse to believe that these games were "soulless and can be done by almost everyone." Shigeru Miyamoto and Will Wright are probably the most revered developers in the industry, and it has nothing to do with the elements given above. Games do not need to imitate movies to be considered an art. |
I don't agree with it in it's entirety. Just the point that creating a good SP campaign is harder than creating a good MP game. I think this is also part of the reason some devs prefer to develop MP specific games. It's less to think about (shorter campaign, less story, less set-pieces, less room for AI mess up), allowing you to concentrate on perfecting a single aspect.
And I don't agree that you don't need to worry about gameplay mechanics in SP mode. It doesn't matter if the game is SP or MP, if the game mechanics are crap, the game is crap. In MP, you need the balance and the mechanics. In SP games you need them and a whole lot more. You mention old games and yes, they were fun simply due to the mechanics, but also when story driven (even just a little story) games did start to come out (and even really simple concepts from Zork to the original Zelda) they really stood out in the market.
You mention Will Wright and Miyamoto, butthey haven't concentrated solely on MP or renegated SP to play second fiddle to the MP aspect of their games. Take Miyamoto's games, a lot of his games he has to think about producing amazing puzzle based levels which the player has to figure out how to navigate. If we look at MP only games, a lot of them concentrate on all vs all, or team vs team. He wouldn't need to setup any puzzles or challenging levels, as the other players produce the challenge.
Co-op on the other hand is very different as it incorporates aspects of both, and is arguably harder.
Finally, yes, I think games are harder to make than movies, at least the big budget ones like Assassins Creed II, Uncharted 2, certain RPGs etc. You have to have actors playing the part (same as movies), animate them, create stories (and in certain games with multiple branches in them), setup game mechanics etc. Not saying its like that for all games; small indie devs show you can concentrate on game mechanics and originality to sell your game.