Avinash_Tyagi said: ^ I'm afraid you still don't get it, they can say the phrase of wanting to expand the audience, but the proof is in the games they have shown, they've adapted NATAL to be used in racers, FPS, skateboarding games, among others, these aren't going to get them to the downmarket. They are still designing NATAL experiences around the core. They are still following the same strategy I highlighted earlier, of starting in the core and then trying to move to the downmarket, a plan that has not worked for them all this gen. |
they have showed tech demo's of what natal may be able to accomplish, justlike the tech demo of what the ps wand may be able to do, nothing more.
If i take what youhave written above, i can apply the same to the wii:
mariokart= racing
various sports games= wii sports
conduit and house of dead= shooters
using logic, it one can question the following:
how will Ubisoft be able to develop 11 games for the core, when the core expect high production values? in the time given to complete 11 games for natal, they wont be even be abe to release 1 game of the likes of PoP or Splinter Cell.
Burnout on Natal was a dumbed down version- no boost ability, no explosion ability, no after touch ability.
the ads shown with a racing game and sports game was aimed at the casual. evidence is within the video where they show a family using natal for family games, casual games and non-game related ways of implementing Natal. there was not a single moment in the add where it was aimed for the hardcore gameing audience.
the half life video was questionable and there is no evidence to say it is natal compatible.
I am not saying there wont be any core natalgames, i am just saying that other than speculation and quotes that can be interpretated either way, everything we have is pretty much speculation.