Procrastinato said:
MH3 hasn't shipped outside of Japan yet, but given prior MH sales outside of Japan, I doubt that it'll sell a significant amount more than it has. It's not a landmark yet. It's sold a million in the franchise's historically most significant and clear target market. That's nice, but its not a landslide. FF 13 has already demolished its sales #s, and on a platform which is vastly outnumbered by the Wii. On top of that, I don't think you have any data on how MH3 was made, to use it as an example. Did it re-use/upgrade art resources from the PSP and PS2 MH games? Did it re-use single-threaded engine technology -- the Wii is, in a sense, a super version of the PSP, from an architectural and code API standpoint. How much did it cost to make? Do you know, or are you just assuming the best, based on Western publishers' comments on their average Wii dev costs? |
Ok. I don't know how much dev cost for MH3. You got me. But let's see, a game sells over a Million and has P2P online in ONE region. No other third party game had achieved this feat in Japan until FFXIII (Which I wonder how much THAT game needs to sell in order to secure profit, do you know the dev costs for that one?) Capcom came out and credited MH3 for their rosy financials for the quarter. So I fail to see your point. Where the point I was trying to make clear that a game that was supposed to go to PS3 changed platforms due to dev costs and sold very well. I'm secure in believing DQX will sell very well. But these are games that will sell well regardless of platform. RE5 wouldn't have sold on Wii?
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.