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Procrastinato said:
Arius Dion said:
Procrastinato: The only way one can say Wii doesn't sell "M" games is to magnify the games that didn't sell well (which is generally more than the game just being rated M) And ignore the M games that did sell well (which again is generally more about the game itself moreso than the ESRB rating)

Also from looking at Wii's game collection and seeing the games that sell, I'm noticing a lot of "fool me once shame on you fool me twice shame on me" So many of the "mini game" "petz and deca sports and even Shaun White, boom blox etc (I could go on lol) Wii owners like something fresh and aren't into the whole annual purchase of the same game with minor tweaks sort of thing.

I remember a quote from Miyamoto early on in Wii's life making reference to if third parties want success on the platform, they need to designate their A teams to the Wii instead of the C teams being asked to make a Wii game. This hasn't happened. 3 yrs in and there hasn't been a AAA third party effort yet. Save for MH3 which proves the opposite of what many third parties (and forum dwellers) are saying.

MH3 hasn't shipped outside of Japan yet, but given prior MH sales outside of Japan, I doubt that it'll sell a significant amount more than it has.  It's not a landmark yet.  It's sold a million in the franchise's historically most significant and clear target market.  That's nice, but its not a landslide.  FF 13 has already demolished its sales #s, and on a platform which is vastly outnumbered by the Wii.

On top of that, I don't think you have any data on how MH3 was made, to use it as an example.  Did it re-use/upgrade art resources from the PSP and PS2 MH games?  Did it re-use single-threaded engine technology -- the Wii is, in a sense, a super version of the PSP, from an architectural and code API standpoint.  How much did it cost to make?  Do you know, or are you just assuming the best, based on Western publishers' comments on their average Wii dev costs?

Ok. I don't know how much dev cost for MH3. You got me. But let's see, a game sells over a Million and has P2P online in ONE region. No other third party game had achieved this feat in Japan until FFXIII (Which I wonder how much THAT game needs to sell in order to secure profit, do you know the dev costs for that one?) Capcom came out and credited MH3 for their rosy financials for the quarter. So I fail to see your point. Where the point I was trying to make clear that a game that was supposed to go to PS3 changed platforms due to dev costs and sold very well. I'm secure in believing DQX will sell very well. But these are games that will sell well regardless of platform. RE5 wouldn't have sold on Wii?



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.