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KylieDog said:
Slimebeast said:
KylieDog said:
I don't know anymore. The last Zelda to release that I really loved was Majoras Mask. All others since I have some issues with.


WW - Too easy, visually too kiddified compared to OoT/MM, poor dungeon design, Ganondorf again (boring), no voice acting.

TP - Too easy, again Ganondorf, no voice acting.

PH - Too easy, too repetitive, the world design sucked, dungeon design sucked, dungeons too small, WW style visuals.


I've not played Spirit Tracks so can only fault the visuals of it for same reasons as WW/PH. That is how much of a fan I am these days though, not even buying the latest one on release, and money has nothing to do with that decision.

I also have almost no hype for the next Wii Zelda because I am confident it is going to suffer from a number of issues listed in this post.

What do you mean "ganondorf again"? Dont u like him as the bad guy?

And your comments on WW and TP about 'no voice acting' makes it sound like there actually exist Zelda games with voice acting. So what do u mean exactly?

 

He was a decent villain...in OoT.  I'd much rather have a new enemy instead of one I repeatedly stick my sword into the head of just to have him come back next game for another head prodding.

 

WW/TP do not have voice acting in a time in gaming where not having it is really outdated, imo.  I know some people think this is heretic talk wanting it but really if they enjoy a bunch of mutes with subtitles I see no reason why voice acting cannot be included with a sound option to silence chatter, plenty of games have such options.   It actually really puts me off games nowdays when they try and have these long dramatic scenes in total silence or with some gargled noise that is meant to be chatter.

 

Imagine if Transformers or something had silent chatter and just subtitles...

Yeah, if the voice acting is optional, everybody should be happy.

I agree it has become completely outdated to not have voice acting. If a game has silent dialogues nowadays I tend to skip it. It simply is hard to get immersed and interested in dialogues if they don't talk.