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tuoyo said:

2.  Adding one feature in a game to satisfy a certain number of customers does not mean that the other bigger group of customers are not satisfied.  By that I mean let's assume most owners of MK Wii don't care about online (I think this is very wrong anyway and you are in the minority).  By taking these into account and making a quality local multiplayer game that does not mean they can't also put in the effort to make a quality online element for the smaller group that do care about online.  It is lazyness to be only able to meet the needs of one group.  If the developer is putting maximum effort then both elements of the game should be strong.  That is where the lazyness view comes in.  You feel as long as they satisfy your needs then they haven't been lazy.  I feel that the game should be absolutely complete in everyway for it not to be lazyness.  Complete depends on the nature of the game of course.  Metroid Prime is a single player exploration game so it is complete without multiplayer.  Wii Sports Resort is a multiplayer game and so for me it is not complete without online.  If it had online it may be that I would have never ever played it online.  But many would.  And so by not catering for that group that is lazyness.  That lazyness to me has come about from too much success and the decision that the increased sales online would bring does not justify the extra effort.  That is like me saying at work that I am not going to get an end of year bonus for putting maximum effort into a piece of work so I am just going to do the bare minimum required.  That is lazyness without a doubt. 

This definition of lazyness is just a little crazy.

You know what? Pick a game, any game. I can fry it for having missing features that I feel the game should have, and hence declare the developers were lazy.

I can think of some that would be tough, but otherwise, the vast majority of games out there have something omitted due to design decisions.