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Mitsurugi said:
Continuous innovation, while very cool, is too expensive and risky. The safest thing to do when you find something that works is, stick with it . Games like Galaxy aren't broke so they don't need to be fixed. There's certainly room for improvement, but the core gaming experience doesn't need to be completely overhauled or revamped. Story-centered sequels should be designed to satisfy those who bought the the original first and entice noobs secondly. Also, sequels on 360 and PS3 aren't always lazy shinier updates. From the 3rd game on, Criterion has changed Burnout's layout extensively and continuously with each game. Even though they got it right in the 3rd game.


Not if it's done in the right way.   Nintendo has many small teams, between 1-4 people, developing an idea.   They work on it from months to even years until they nail it, so that's it's instantly and continually fun and accessible.    Then and only then does Nintendo put a development team on it and build the game within a few months, and then polish, polish, polish, which again is usually a small team.

Nintendo rarely has a dud this way, and even their duds do reasonably well (Wii Music, Punch Out, Super Mario Sluggers).

3rd parties would rather have a team of 200 working for 2 years to make a HD game and pray it doesn't fail.   No wonder they're losing money.