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Continuous innovation, while very cool, is too expensive and risky. The safest thing to do when you find something that works is, stick with it . Games like Galaxy aren't broke so they don't need to be fixed. There's certainly room for improvement, but the core gaming experience doesn't need to be completely overhauled or revamped. Story-centered sequels should be designed to satisfy those who bought the the original first and entice noobs secondly. Also, sequels on 360 and PS3 aren't always lazy shinier updates. From the 3rd game on, Criterion has changed Burnout's layout extensively and continuously with each game. Even though they got it right in the 3rd game.