NJ5 said:
Maybe I didn't explain myself well. My point is that his solution amounts to: 1- Making a very good game 2- Not launching a sequel. Clearly the second part is easy... the first part is the bitch, if most developers could do it there probably wouldn't be a problem in the first place.
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But there the "spend a little bit of money, make something barely acceptable — because screw ‘em, right, they’re casual gamers, they’ll play any old thing!" thing mentioned in the article appears.
There are enough talented minds to create quality titles, given the needed resources and time. but most have never really tried on the wii. - it's their loss...
spin-offs of spin-offs with 1/20 budget of the publishers "real" (read: hd) games just won't cut it with a competition like nintendo.
...and so won't riding on a "fad" wave. "just dance" imitators will probably fail... and rightly so!