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I totally agree with him and frankly I've been saying that say thing in these forums for a while now. Innovation sells games on the Wii. Shaun White sold tons because it was innovative. Snowboarding on the balance board! Sounds like fun. To Ubisofts credit, it was well done the first time.

But why would anyone get the sequel? Everyone already did that, or if they didn't they'd rather get the cheaper older version.

Same with Boom Blox. Although the sequel is far superior, it should have been the original and then EA could have maybe made more money selling more levels Pay for Play.

Same with all sports titles on Wii. It's very common to see last's years version outselling this years (even Tiger Woods... sadly) in the same week. Wii gamers will go with the cheaper title because they don't perceive the difference. And frankly, there usually really isn't much of one anyway. A few gameplay refinements and updated teams. Whoop-de-f---ing-do.

Wii owners want new, fun and accessible games or at least fun and accessible. But they aren't going to buy the same title over and over. Why would someone who is only buying 2 to 4 titles a year, buy the same game they got last year? They want something new and by new I mean completely different. Heck, they probably never finished the original. I know I rarely do.

I said it before and I'll say it again, you kinda have to create a 'fad' on Wii. Some new novel experience that immediately looks like fun. Boom Blox and Let's Dance are good examples of that. People play it with their friends, then want a copy for themselves. But this analyst is right, while Nintendo searches and searches for the 'fun' factor of an idea and then polishes the hell out of it, 3rd parties toss a few ideas out there, see which one has traction and then want to make progressively better sequel after sequel.

That won't work on Wii. Find the fun factor and then make it the best it can possibly be, give it whatever development time it needs to be addictive fun and highly polished and then rake in the dough from that one game for years, while you develop all new, all different games.