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gekkokamen said:
^man, what kind of character were you aiming to build based on...LUCK? a Leprechaun? Two-Face? lol...

Going a character than can increase your drop rates isn't that bad of a strategy in most games, that's the very first thing I do on any diablo game.

 

Why does it suck worse in DS though?  There is only one weapon that has anything based on luck.  In diablo games it is items (not inherant stats) that increase drop rates.  Thus, in DS, you're throwing damage and life and resistence etc. away.

 

Also, in DS luck just increases the probablity that a monster will drop an item, it DOES NOT affect the 'quality' of the item.

 

In Diablo, magic find worked different.  It upped the chances of dropping magic/rare/set/unique items but the overall "will this monster drop an item" is unchanged.