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theRepublic said:
Procrastinato said:
I can see the logic in some of the "MPT wasn't a new game" comments, and maybe that rails shooters are too niche, but calling MadWorld niche is basically calling God of War niche. In other words, its not.

You could argue that it doesn't fit the Wii demographic, *at all*, which makes it niche *on the Wii*, but... you'd basically be agreeing with Capcom's statements then, not this guy. It was way too short, however, I'll give you that.

Why are you comparing MadWorld to God of War?  Let's try comparing it to other beat 'em ups that the same developers have made.  Remember these are the same guys from Clover studio.

Viewtiful Joe (GC) - 0.12 million (Japan data only)

God Hand (PS2) - 0.07 million (Japan data only)

MadWorld (Wii) - 0.40 million (no Japan data, 0.26 Americas, 0.14 Others)

Bayonetta (360) - 0.18 million (0.09 Japan, 0.09 Americas, no Others data)

Bayonetta (PS3) - 0.26 million (0.21 Japan, 0.05 Americas, no Others data)

Obviously, Bayonetta was just released in the Americas, so we need to compare just the first week of sales for each game.

MadWorld (Wii) - 41,339

Bayonetta (360) - 90,112

Bayonetta (PS3) - 52,149

Not much difference.  This style of game is just niche.  There is no way around it.

Any game looks niche if you only use data from one region -- particularly Japan.  Check out God of War sales in Japan:

God of War (PS2) - 3.21 million (0.02m in Japan)

 

The comparison, using Japan only data, is so laughable that it kinda makes your post look... spin, doesn't it?  Also, some of these folks made Devil May Cry, and Bayonetta is really just a modern DMC.  Calling that niche too, are you?  Viewtiful Joe was a 2D side scrolling game.  Not the same genre as MadWorld -- not even close.  God Hand was wierd, and frankly not that good.  It didn't deserve good sales for quality reasons.

I think MadWorld should have done well, if the demographics were present on the platform.  They aren't.  End of MadWorld story.