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Metallicube said:
Procrastinato said:
By that logic, MadWorld and Dead Space: Extraction should have sold like hotcakes. They were pretty good games.

Also, Metroid Prime Trilogy should have outsold CoD:MW2 on the HDs, because each one is a WAY better game than MW2, and there are THREE of them in the package, AND its only $50, not $60.

Somehow I think they've missed something along the way, and Capcom has just a bit more experience than some small-time dev, at judging the market. Just maybe.

Mad World is a good game, but far too short for a $50 game, should have come out of the gate at $30, or had far more content. It was also over the top violent and a very niche type of game.

Dead Space: Extraction is a game that nobody wanted; a spinoff of an HD series that is on rails, and we have enough on rails shooters as it is on Wii.

MPT is a great game and great value for the content, but most people who want these games already own them. I only got it because I was able to sell my copies of MP1 and 3, and I never owned 2.

There is ALWAYS a reason why a game does not sell on Wii, even a good game (and no it is not the fault of Nintendo, nor the fault of TeH casualz!!1)

 

Your examples are totally correct and well explained, but sometimes, good games just can't catch a mainstream audience for some mysterious reasons: Okami always comes to my mind, a game of such a quality should easily have been (at least) a million seller, and then... it only sells a little bit more than 500k on two of the most successful consoles ever... very mysterious...

Another strange thing: some games are supposed to fail due to a "kiddy look"... someone here told about Psychonauts (not released on a Nintendo console), but we could mention "Zack and Wiki", "Little King's Story" or "De Blob": quality games... colourful and cartoony, OK, but quality games, and they should "click" with the usual Nintendo userbase: and they just don't, or only have a "niche success"...

In the past, i liked to view the Nintendo's "core userbase" as more open-minded than the ones of the other console makers, but with time, i realize that these people may be sheeps, too (but with other kinds of games): if a great action/adventure has Zelda written on it, it sells 7 millions, and when it's Okami, only 3% of these 7 million people will buy it...

If a quality game needs to have "Nintendo" written on it to be "really" successful, then, there's really a problem, and i can easily understand the doubts expressed by many in the industry... even if to know some success, they should think about quality FIRST, which most just don't, at least not on Wii and DS like they usually do anywhere else (Ubisoft bein' the worst in that vein)...



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."