Using standard squad and platoon sizes in the US military, 42 vs. 42 would be the right mix, but I think 64 total would work as well, but it will take alot of coordination to prevent a cluster. For fast pace pick-up games, you probably don't want more than 24-man games. The issue is combined arms, and do you allot a command element to the battle. I think for command and control, you’d have to bird’s eye view the tactical command element to have a true squad based scenario. The other issue is one of carrot-n-stick to ensure that people execute their roles and the battleplan…that’s why it’s going to be very interesting to see how it plays out in MAG…256 is a HUGE number command in a on-the-fly tactical engagement….I’m sure you’ll have some organized groups, but playing against them will be no fun for most, since they will smoke all competition.