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"It's the difference between "I like to go the extra mile" and "This will be the most incredible thing ever, and people will never see games the same way again!""

So how does that apply to Pixar again (more than any other studio)?


"Doesn't apply at all. Films are something you watch, not play. In fact, that's another kind of rant. Game makers who think they are filmmakers, which is why they need to have the HD graphics, because they can't make their awesome visual without it, even though the gameplay is basically a 6th gen game anyway. It's just an expensive crutch in lieu of good gameplay or stories. Most games have writing that are too often B movie quality, which is okay when it's filler for the gameplay (as it should be), not for when the story overtakes the game."

First, if film is such a poor comparsion, why did you bring up Pixar?

Second, I only brought up Cameron because he directly contradicts your statement that modesty is key to sucess. My question has nothing to do with story or cinematics - the scale is what is important. And it is, without doubt, his sense of scope that has allowed James Cameron to produce not just popular films, but the most sucessful pieces of cinema in motion picture history.