By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Demotruk said:
Helios said:

The question, however, is: Has Miyamoto ever made a sucessful bridge title? And by that I mean, was it sucessful because it was a bridge title? And just what is a bridge title, anyway?

As for Aonuma, Four Swords Adventures was his game. A direct predecessor to NSMB Wii - the most sucessful "bridge" title to date. What hampered that game was the poorly implemented GBA functionality.

Would it have been a bridge title without it (and other?) issue(s), I wonder?

A bridge title is a game that's accessible to a wide audience but brings a somewhat deeper experience than a game like Wii Sports. It's successful if it satisfies both the core and the expanded audience. It is a necessary part of the upstreaming process.

 

Mario Kart Wii is a perfect example, it was a massive hit with both veteran gamers, and the expanded audience.

I see. So, if we posit that cathering to the expanded audience is key to entering gaming into general society, what makes you think Zelda Wii won't fill that role?

By the way, I'm sorry if I come off as belligerent, I'm just curious as to what your reasoning is.