Khuutra said:
Aonuma may not really know how, but there is a man who supervises every Zelda game in some capacity, who lays out gameplay concepts, who is very good at making bridge titles |
The question, however, is: Has Miyamoto ever made a sucessful bridge title? And by that I mean, was it sucessful because it was a bridge title? And just what is a bridge title, anyway?
As for Aonuma, Four Swords Adventures was his game. A direct predecessor to NSMB Wii - the most sucessful "bridge" title to date. What hampered that game was the poorly implemented GBA functionality.
Would it have been a bridge title without it (and other?) issue(s), I wonder?