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Khuutra said:
Demotruk said:

Because I'm tired of gaming being only a sub-culture, there is no fundamental reason people need to be separated into gamers and non-gamers any more than viewers and non-viewers. Something like Zelda Wii actually has massive potential to be that sort of bridge, and I think Iwata wants to position it as such.

 

Why I don't think it will happen? Because I have no faith in Aonuma to make a bridge title. Everything he says implies to me that he doesn't know how to do it.

Aonuma may not really know how, but there is a man who supervises every Zelda game in some capacity, who lays out gameplay concepts, who is very good at making bridge titles

The question, however, is: Has Miyamoto ever made a sucessful bridge title? And by that I mean, was it sucessful because it was a bridge title? And just what is a bridge title, anyway?

As for Aonuma, Four Swords Adventures was his game. A direct predecessor to NSMB Wii - the most sucessful "bridge" title to date. What hampered that game was the poorly implemented GBA functionality.

Would it have been a bridge title without it (and other?) issue(s), I wonder?