Citan said:
Helios said:
Citan said:
Please people who haven`t played this game, shut the fuck up.
This game is one of the most creative and fun Zelda games I`ve played. I think it`s much better than Phantom Hourglass. Why is it creative and fun?
1. The train. If driving a train ain`t fun, then go back to your g-box and play fps games. 2. Controlling Zelda inside the giant knight. 3. Escaping those horrifying devil trains. 4. Driving a train under water. 5. The pleasure of catching those pesky rabbits. 6. Driving the train with a passenger. 7. Playing the pan flute.
Thank you 10/10
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Not everyone is entertained by such trivial, frivolous things. I personally felt ST was a step back from PH in many regards. The reliance on ostentatious gimmicks was a paramount design flaw leading to issues with, among other things, the progression of certain plot events and the way the story is intergrated with the gameplay. Furthermore, removing the exploration element essentially reduces the game to a dungeon crawler.
Catching bunnies really does nothing to remedy these more fundamental problems.
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Plot events in a Zelda game? Story?
Zelda games is heavily based on gameplay.
Phantom Hourglass`s exploration on the sea with a chartered map is no exploration at all.
Don`t you see that this game IS a step forward from other Zelda games. A small one, but at least it is.
But in the end it`s all a matter of taste people says. Yes, but even if you like driving trains or listening to classic music or heavy metal all can
be perfected.
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Yes, Zelda does have plot scenes. Playing the flute was something I did not enjoy in PT, for example. The fact that these scenes are so perturbative is an issue with the game's design and plotting.
I was not aware I applauded the way PH handled it's exploration.
What makes this game a step forward? Trains and bunnies and gimmicks and minigames. I did not say ST was without merits, but I don't think it furthers the series as a whole in any significant way.