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Citan said:

Please people who haven`t played this game, shut the fuck up.

This game is one of the most creative and fun Zelda games I`ve played. I think it`s much better than Phantom Hourglass.
Why is it creative and fun?

1. The train. If driving a train ain`t fun, then go back to your g-box and play fps games.
2. Controlling Zelda inside the giant knight.
3. Escaping those horrifying devil trains.
4. Driving a train under water.
5. The pleasure of catching those pesky rabbits.
6. Driving the train with a passenger.
7. Playing the pan flute.

Thank you
10/10

Not everyone is entertained by such trivial, frivolous things. I personally felt ST was a step back from PH in many regards. The reliance on ostentatious gimmicks was a paramount design flaw leading to issues with, among other things, the progression of certain plot events and the way the story is intergrated with the gameplay. Furthermore, removing the exploration element essentially reduces the game to a dungeon crawler - a fact that I am sure was not all that popular with a large segment of the fanbase.

Catching bunnies really does nothing to remedy these more fundamental problems.