These are some of the things I would like to see:
- Less linear. Make a few choices of going this way or that way, with slightly different outcomes (alternate endings).
- A few tough, hidden puzzles that you do not have to find and solve, but if you do, you get a nice upgrade or story bonus.
- More out-door areas where you are not going through recycled tunnels, hallways, or rooms.
- More interactive story. Cut scenes with other characters that talk to you and are present in the game with you. People you will care about.
- A few subplots or quests that are optional. A few that are manditory.
- A better story line. The only interesting part of the story was at the very end. The rest of the original story was so unecessary to the game, that it was hard to be interested or care about it. Threats against Michael's family you would a good twist.
- A level where the objective is not to kill every thing you see, but to escape with your life! Get out of there without being caught or killed.
I could probably come up with more if it was not so late and I had not had so much beer....
The original was a decent first effort, but to sell the sequal must be much better.
In the absence of evidence to the contrary, always assume you have the upper hand.
NNID = RangerOne
Switch = SW-2393-3671-6907