selnor said:
The been there done that attitude is what is killing the JRPG. JRPG formula doesnt need to change. Turn based combat is it's forbiding trade mark, it has it's relative tatics that go with it. The formula isnt old, it's how it's used. The punishment for dying again may have it's clause for sitting through a boss cutscene again, but what about when not at a boss? Sometimes you can play a JRPG for an hour not have a save point and all of a sudden hit some hard enemy. You are really trying tio stay alive. In FF13 you die and just get put right back before the fight. Whereas before your punishment for you not getting the tactics right was an hour of gaming gone. Also how many times do I have to show that FF10 had as much input from Hironobu Sakaguchi as water does to start a fire. Hironobu Sakaguchi was the original concept idea and story for all the following Final Fantasies: FF1 FF2 FF4 FF5 FF6 FF7 FF9 He also was the origin of Parasite Eve. A fantastic game. He had less involvment with Final Fantasy 3, but even so he was the Director for that game. He still had alot of input. It's common knowledge that Hironobu took a back seat for Final Fantasy 8 and 10. He was merely Executive Producer on these games. He had very little input in the way the game played and what them story was for these 2. |
yes he was executive producer, STILL involved with the project
& since when has FFX been panned for its story?
FFX is the 2nd most popular Final Fantasy right behind FF7 FYI
It had an amazing & emotional story with one of the best endings ever
The only Final Fantasy that has been criticized for weak story by many many critics & fans is FF12...surprisingly from the FF tactics team that does great stories
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Onto dying:
"you are really trying to stay alive", & your not otherwise, if I'm near the end of a dungeon & I die on an enemy (not a boss) & restart the battle (in FFXIII) I will still TRY to kill it to progress in the game
I do not need a game over screen & a start from a save point 20 min away from the point where I died to "make me try to stay alive", thats just a nuisance & wastes my time, one of the things I WANTED FF to have was "saving at any point" like pokemon & WRPG's to avoid that, but instead they decided to let us replay battles, I'm fine with this solution
All hail the KING, Andrespetmonkey