By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TWRoO said:
loves2splooge said:
TWRoO said:
loves2splooge said:

Flash memory is just way to expensive. Even if you consider the fact that 6.8 GB is all most games need at this point (usually games that require more than 6.8 GB these days have excessive cinematics. If game developers weren't obsessed with creating hollywood blockbusters or J-soap operas, we wouldn't need multiple DL DVD discs. Call me an old fart but I'm not impressed by "cinematic experiences" anymore like I was when I was a teenager and the whole FF7 and MGS thing felt new to me. I just want to play the freakin' game.), by the next Gen that won't be enough. So even 8 GB flash memory cards wouldn't be enough to house games and 8 GB flash memory is pretty darn expensive. A lot cheaper OEM than buying from a store but still very cost prohibitive I'm sure. Game prices would have to go up.

Now for stuff like DS, flash memory works for them but their capacity is tiny. Only 256 MB max. Now seeing that the DS has been out since 2004, the Next Gen DS flash cards will have a good deal more capacity. But I bet it won't be all that much. Maybe the cards will hold like 1 GB this time. But I think it'll be a long time before you could feasibly release games on a 8 GB flash card at a reasonable price to the publishers for home console releases. And by Next Gen, 8 GB won't be enough anyway I'm sure since games will become more graphically intensive and thus require more capacity (even without the cinematics).

I believe some DS flash carts are 512MB already (4Gbit) and the maximum is still unknown.

The DS successor will probably use at least 2GB to start with, and will only increase from there as the system ages (assuming the next handheld uses carts... which it probably will)

An advantage handhelds have over home consoles is that they use their own speakers and screen, which naturally don't need to have huge sound files or huge FMV files for cutscenes, which is really what takes up most of the space on the PS3 games that supposedly take up 25GB (for instance MGS4 supposedly took up the whole disc, but I bet half of it was for music and sound, which could have been compressed to half it's size and no one but those with uber sound set ups would have noticed any difference)

Out of curiosity, which DS games have hit the 512 MB (4Gbit) mark? The biggest game I've seen thus far was ASH (from Mistwalker) and that was 256 MB. Very rarely do DS games go above 128 MB. Even FF4 with all its fancy cutscenes was 128 MB (like you said, FMVs don't take up much space when you are designing them with a 3 inch low res screen with low quality internal stereo speakers in mind).

If Next Gen DS starts off with 2 GB, that'll be nice. That's more than the PSP's dual-layered UMDs (which they used for Crisis Core and some other big games).

Dunno, could be BS as it's from Wikipedia, maybe DSi supports higher or something (didn't mention that on the wiki page though) even so, I don't think there is a maximum as such, I would think they can at leats go to 2GB just lik SD cards can (more than that and they are SDHC cards) but again from Wiki, the larger cards have a slower data transfer, that and they are just not needed.

Here is one game that uses a 512mb cartridge, I don't know if there are any others.

http://gamerlimit.com/2009/10/biggest-ds-game-in-the-history-of-the-world/

@Red4ADevil: I don't think doors in Metroid Prime never took ten seconds to open, it may have felt like that sometimes with bad guys breathing down your neck, but I never remember it being more than 3-4 seconds.  Also if you play Prime on The Trilogy the load times are virtually gone in the first game. I actually think Prime 3's doors take the longest to open but it's never more than 5-6 seconds from memory.