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Procrastinato said:
MaxwellGT2000 said:
Procrastinato said:
Arius Dion said:
Procrastinato said:
You guys realize that being a 2-year-old port is not really a big deal, considering that both this game and WaW would obviously be purchased on another platform, if it were available. Its not old if it wasn't available, no matter how long the wait.

But wasn't the excuse of Bioshock being a late port the reason why the PS3 version flopped?

@Ail..What does that have to do with anything?

I dunno.  We don't really know the number of dual HD console owners, or the propotion of PS3 owners, at that point, who were really "gamers" likely to buy a shooter, as opposed to people who wanted, and could afford, a good BD player.

I still think my supposition is mostly true.

Sounds more like an excuse than an actual explanation especially since that was 2008 when people were buying GTA4, LBP, Resistance 2, and MGS4 on the PS3... so much for the movie buffs :P

@your comments about MW Wii vs MW 360/PS3, put it like this, I've owned the game spanning 360, PC, and Wii, the only version superior to the Wii version would be the PC version, the only things the Wii version lacks is local multi (which isn't even in the PC version either and they added squadmate mode) and the lack of the DLC maps.  But the Wii controls are miles ahead of the 360 version and would be the console version of choice, so unless the PS3 and 360 game sprouts a mouse and keyboard and some mod support, this is a no brainer, people like good controls in FPS games.

-- the Wiimote is laggy and somewhat inaccurate, especially when the framerate is low, which is often is in MWR.

Flat out untrue... singleplayer is stable 30 with a dip here and there, multiplayer is stable 30 with no dip ever, 30 frames doesn't seem to effect the enjoyment people have with KZ2 (also with dips and pop in) or Uncharted 2 (also has pop in)...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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