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Dgc1808 said:
Rawnchie14 said:
Leveled up enough to stop getting destroyed by players who had beefed up their soldiers with bonus health/bullet damage. It took grenade spamming/complete camping to get to that point, and the gameplay hasn't got any more interesting since.

The experience is so foul for new players, who get dismantled by people who play far more, and have overboard advantage in the game. Either this needs to be fixed, or MAG will shoo away the common gamer.

You didn't answer my question...

Here's some usefull advice but it's hard to work with in Sabotage most of the time since that's where most of the new players are and they just decide to bleed out as soon as they hit the ground.

Your first 4 skill points should go to Healing and Resuscitate. Make sure you equip the Med kit and not just stick with First Aid Kit(only works on yourself). Now you can heal others (including yourself) and revive others (only 2 half health though). Medic work brings in a huge amount of XP, especially if you're sticking to objectives. After that, your skill points can go where ever you please.

Also, your comment about struggling as a new gamer; that's the case with pretty much every FPS if you don't but it at launch... When i first got KZ2 in the summer, I was pretty much getting dismantled online from bots and RPG noobs. Also, my pistol felt pretty useless [HAVE TO go for headshots] and it sucked even more when others who had magnums where killing me in two shots while I had full health.

I've been mentioning this a number of times. It's important to spend the first 4 skill points on Medical Kit and then Resuscitate. With Medical Kit, you get a new medic gun that can spray team mates to heal them if they're hurt and you'll get XP as their health refills. Once you get Resuscitate, you use the improved medic gun to revive downed team mates and you'll you get 10xp for each teammate you revive. If you do it in a Frag-O zone, that's a free 20xp!

Even if your team eventually loses, you can still rake in a lot of XP.