HappySqurriel said:
Many of us (probably most of us) do own a HD console, but realized that graphics, physics and AI hit a point in the last generation (potentially before that) where the value from effort spent improving them was smaller than the value from effort spent improving the user interface. Between the success of the Wii and the Nintendo DS, and the success of games with controllers designed specifically for them (guitar hero, rock-band), it should be clear that the people are looking for alternatives to the conventional controller and the fact that so many publishers are afraid to put any effort into meeting these desires is pretty sad. |
I see what you're saying, but the graphics, and in particular the physics really have improved greatly from last gen. I don't know about you but in certain games, atmosphere, animation and creating a dynamic world is really important, and the extra power of the HD consoles really does show over the Wii. Take FPS games for instance, I love playing them on the Wii because of the Wii-mote, however, because of the power contraints they always seem to be lacking the dynamic world that the HD counterparts have. They just feel a bit static. I don't know how else to describe it. There are just more things happening/moving on screen at any give point in time.
The other point is that whilst the Wii unterface is an improvement/refinement for some genres, for others it just doesn't work or no-one has figured out a way to make it work. My cousin for instance bought a Wii as he plays games casually and saw all the adverts, but he hated the way the football games played on it and sold it soon after and has gone back to PS2.
Lastly, publishers and devs seem quite excited about MS and (less so) Sony's motion sensor stuff, with a number of companies already pledging there support for core style games (as far as I've been able to tell). So it's not just that publishers are afraid to put efffort into motion control, but specifically (for whatever reason) motion control on the Wii.