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naznatips said:
twesterm said:
Torillian said:

well here's a counter argument. Demon's Souls has more in common with Kingdom Hearts than any wRPG. It's an action RPG with a linear story, a central hub, several worlds you visit with their own backgrounds and stories. Unlike your common wRPG there is minimal power over the story with really only a major choice near the end and there is no conversation system.

edit: furthermore, the combat system that is all about melee combat and locking onto your adversaries has more in common with Zelda than a wRPG.

That kind of hints at another thing I hate -- too many sub genres.

I hate having action/adventure, action, adventure, FPS, TPS, JRPG, and WRPG.  Things would be so much simpler if it just went back to action/advetnure, shooter, and RPG.

Yeah because MadWorld and Monkey Island should totally be competing because they are so much alike.

 

Gaming is more complicated than it used to be. We have more genres because we need them to give more games fair representation. Otherwise we would end up with a whole lot of GotY lists that are nothing but God of War, Mass Effect, and Call of Duty year after year after year... have fun with that. 

Monkey Island is a point and click adventure.

I know that goes against what I said, I don't care, that's my favorite genre and I can be a hypocrite from time to time.  :-p