Slimebeast said:
lol that's funny. So if u translate these modes to GT5, what could we expect if your fear becomes true? Name a type of mode which u would find boring in GT5? Would it be races with only slower production cars? How was the campaign/career in Forza 2? I have the game but I can't remember lol. |
Luckily, for that point, Indy and Nascar won't suffer since they don't rely on notes but the racing style itself is extremely boring. I cannot fathom how anyone can find it exciting in the least, but to each his own I guess. Bear in mind, I find F1 racing boring as well, rally is just so much more fun to watch and play for me with the narrow, winding roads, varied surfaces, wide slides and overall chaotic image. F1 as about driving on the edge of control while rally is about driving past that and on the constant verge of disaster (yes, F1 crashes are huge but the sport itself is tedious imo, 150 laps of zooming around with the occassional pit stop, yawn). Nascar and Indy are about driving around and around a loop for hours, hoping someone will crash and burn so the bright light and noise will rouse you from sleep and remind you to have another stale beer.
I really hope GT5 won't fall into this pit. Mind you; GT games have always let you select what races to finish anyway so I guess I can simply steer away from the dull ones but that somehow doesn't feel right. I think this is all a step in a process to appeal more to US gamers, like with DiRT, which is good news for them and bad news for me!