I'm starting to wonder if you talk crap about Heavy Rain at every possibility because you don't like the idea that Heavy Rain may look like a non game but really it has taken the cornerstones of modern wRPGs (one of your favorite genres): an ability to change the story through your actions and a dialogue system and turns it into a full game.
When you look at them, some the defining characteristics that makes something a wRPG are weirdly familiar to what people will be doing in Heavy Rain.
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