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gurok said:

Like you, I missed Broken Sword on the PC the first time 'round. I just finished it on the Wii recently, and yes it's a fantastic game.

As you mentioned, the Wii is especially conducive to the adventure genre, not only because it has a "mouse", but also because adventure games naturally lend themselves to more social settings. Sierra used to advise bringing a friend to help in their game manuals, but it's hard to find a friend that will sit backseat and play a PC adventure game. With the Wii, friends can sit around in a lounge room and play or just as easily watch it as an interactive movie -- not the bad kind. Not to mention, so much of the funny dialogue is better when shared with an audience.

One complaint is that the puzzles are sometimes artificially constrained by limiting the player's environment to a small area of the game world, thereby making the game a bit easy. The Spanish and Irish puzzles are examples of this. The new dialogue sounds great and the new animation looks fabulous, unfortunately it highlights just how dated the animation/audio of the older missions is. I wish (and I'm sure this would have been the case if the game had a bigger budget) that Revolution had re-recorded some of the older, poor quality audio material.

With that said, it's still a great game. I have no doubt that it was the spark that inspired many more recent guy-girl duos in adventure games (Operation Undercover and The Secret Files spring to mind). For me, it was so good, I've been left hungry for more adventure on Wii. Having already played The Secret Files 1 on PC, I've got The Secret Files 2 on order for Wii just because I think it'll be a better experience when shared.

You are so right about this. That's why I buy Telltale games on Wii, even though they're more expensive.

That's also why I can't give Broken Sword top marks. I enjoyed it a lot, but I found I was losing people. Telltale's games have done a better job of holding the attention of my copilots.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.